Burnout 3 takedown ps2 iso pal




















Some of the names of the pickups found in Crash Mode have different names within the game's files. Text that would have been displayed at the top of the screen depending on the sub-menu. Not only is all of this different to the final, they aren't even used in any of the retail demos.

Even the E3 build of the game uses different text to any of these versions. Among the text for the garage is a statistic for the car's handling, called "grip. Included under the text for the Video section of the Settings menu is a toggle for the aspect ratio. Likely used before the final game's method of retrieving the aspect ratio setting from the system's BIOS or dashboard, in the Xbox's case was implemented. Had there been a GameCube port, it would have used this option.

These options can be seen in some July prototype builds. This message would have been displayed when attempting to access the garage in builds where it wasn't present.

Remnants of a set of cheats much like the ones featured in Burnout 2: Point of Impact , which would have been used by the developers can be found in some strings loaded into memory.

The cheats can no longer be activated, though their equivalent effects can be achieved using a cheat device. At one point in development, the Heavyweights were split into three separate series', as hinted towards by these strings of text found in the game's files. What is even more interesting, however, is the inclusion of the Traffic series'. The fact that they are included under the heading of "Select Series" implies that they were made selectable at one point during development, though it is unlikely the developers ever intended for them to be selectable in the final game.

The Traffic Series was most likely integrated into the Heavyweights series, as hinted by the presence of the City Bus and Delivery Van. More evidence for this shakeup is the fact that the file names for the Oval Racer Special and Custom Coupe Ultimate's textures are Compact22 and Compact23 , respectively, suggesting that they may originally have been in the Compact series.

Possible references to the Race Crashbreaker, which was not implemented until the sequel, Burnout Revenge , can be found within a large list of strings in the game's code. The "Racebreaker" and "Ragebreaker" may have been two variations on the same powerup, or they may have just been two names used depending on which mode the powerup was obtained in i. Racebreaker for Race and Ragebreaker for Road Rage and so it would follow that the Crashbreaker, which remains in the final game, would be for Crash Mode.

A mirror mode, which flips the track horizontally. Is only partially implemented; the controls are adjusted to account for the flipped view, but everything is flipped, including the HUD and all menus. This was eventually included in Burnout Legends. By using these codes below with the PS2 USA release, an unused chrome type gets enabled for all the driveable vehicles.

There's a value in memory which controls the current camera mode. Setting the value to 0x01 changes the camera mode to a free movable camera. Other camera modes can also be enabled by changing the value to a different value:.

A fully-working "world timer" can be found and re-enabled through the use of the codes below on the PlayStation 2 version. The timer displays the amount of in-game time spent on the current track in seconds, accurate to five decimal places. The regular timer, on the other hand, only displays the amount of time elapsed from the moment you gain control of your car at the start of the race. It will not disappear when you are crashing, but other than this, it behaves just like the regular timer.

The Dominator Muscle's texture on the European PlayStation 2 release has its flame decals appear insanely faint - almost invisible, but are still visible in the preview icon. This logo can be found left-over in the international versions of the game and vice-versa. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. It's free, easy and feels damn good! For starters, share this page with your friends. For more emulators, check out our extensive emulators section.

All rights reserved. Game Lists. Sponsor Message. Support Emuparadise! EP Help Repository. Emuparadise Advertise on EP! So you what you see? Share the LOVE! Overview Burnout 3: Takedown was first in the series to feature the signature takedown system for combating opponents.



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