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Although plenty of these games do exist, mobile gaming does have a few gems. One of these gems is StarFront: Collision. It's not just similar to StarCraft in the name, either. StarFront is a futuristic sci-fi RTS game that lets you pick from three races to control. Warcraft 3: Reign of Chaos is an easy game to compare to StarCraft as it has the same developer, Blizzard Entertainment. The game introduced multiple new features to improve itself from its predecessors, such as powerful heroes, a day and night cycle that affects the game's races differently, and Creeps.

Warhammer 40,'s universe is set in the distant future of the 42nd millennium. Moreover, Warhammer 40, combines science and fantasy fiction, creating a unique gameplay setting.

Dawn of War 2 removed the building bases that were featured in the original game and put extra focus on the cover mechanic. Homeworld differentiates itself from other real-time strategy games by taking place in space.

The game still focuses on the key gameplay mechanics that RTS titles are known for despite this jarring change though. Resource management and unit production, for example, are key features in the classic. The Homeworld series is set to get its third installment in with Homeworld 3. The game was developed by Blackbird Interactive and is certainly worth people keeping an eye on if they're looking for a modern science-fiction real-time strategy game.

Supreme Commander is set in the distant future of the 37th century. The game was praised upon its release for its strategic zoom. The zoom gave players excellent tactical views of their battles. Moreover, it impressively letting allowed players to zoom out far enough to show the entire map. Accounting for this, the developer's Gas Powered Games commendably built every unit to a realistic scale, ensuring that they fit the world around them.

Halo Wars would have been a dream for fans of both Halo and StarCraft when it was released in The game didn't try to re-invent the wheel and kept to standard RTS tropes like base building, unit production, and resource management.

Fans were skeptical of how the game would transcend to the RTS genre, but the game was well-received, earning a respectable 82 score on Metacritic. When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets.

It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented. In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes. The co-operative Last Stand mode is also immense. If you need a 40K fix, we've also ranked every Warhammer 40, game.

Like an adaptation of the tabletop game crossed with the XCOM design template, BattleTech is a deep and complex turn-based game with an impressive campaign system.

You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game's strategy layer. In battle, you target specific parts of enemy mechs, taking into account armor, angle, speed and the surrounding environment, then make difficult choices when the fight isn't going your way. It can initially be overwhelming and it's undeniably a dense game, but if that's what you want from your strategy games or you love this universe, it's a great pick.

A beautifully designed, near-perfect slice of tactical mech action from the creators of FTL. Into the Breach challenges you to fend off waves of Vek monsters on eight-by-eight grids populated by tower blocks and a variety of sub objectives.

Obviously you want to wipe out the Vek using mech-punches and artillery strikes, but much of the game is about using the impact of your blows to push enemies around the map and divert their attacks away from your precious buildings. Civilian buildings provide power, which serves as a health bar for your campaign.

Every time a civilian building takes a hit, you're a step closer to losing the war. Once your power is depleted your team travels back through time to try and save the world again. It's challenging, bite-sized, and dynamic. As you unlock new types of mechs and mech upgrades you gain inventive new ways to toy with your enemies. The game cleverly uses scarcity of opportunity to force you into difficult dilemmas. At any one time you might have only six possible scan sites, while combat encounters are largely meted out by the game, but what you choose to do with this narrow range of options matters enormously.

You need to recruit new rookies; you need an engineer to build a comms facility that will let you contact more territories; you need alien alloys to upgrade your weapons. You can probably only have one. In Sid Meier described games as "a series of interesting decisions.

The War of the Chosen expansion brings even more welcome if frantic changes, like the endlessly chatty titular enemies, memorable nemeses who pop up at different intervals during the campaign with random strengths and weaknesses. Sneaky tactics doesn't come in a slicker package than Invisible Inc.

It's a sexy cyberpunk espionage romp blessed with so much tension that you'll be sweating buckets as you slink through corporate strongholds and try very hard to not get caught. It's tricky, sometimes dauntingly so, but there's a chance you can fix your terrible mistakes by rewinding time, adding some welcome accessibility to the proceedings. First, you manage stockpiles, and position missile sites, nuclear submarines and countermeasures in preparation for armageddon. This organisation phase is an interesting strategic challenge in itself, but DEFCON is at its most effective when the missiles fly.

Blooming blast sites are matched with casualty numbers as city after city experiences obliteration. Once the dust has settled, victory is a mere technicality. Unity of Command was already the perfect entry point into the complex world of wargames, but Unity of Command 2 manages to maintain this while throwing in a host of new features. It's a tactical puzzle, but a reactive one where you have the freedom to try lots of different solutions to its military conundrums.

Not just a great place to start, it's simply a brilliant wargame. Hearts of Iron 4 is a grand strategy wargame hybrid, as comfortable with logistics and precise battle plans as it is with diplomacy and sandboxy weirdness.

Ostensibly game about World War 2, it lets you throw out history as soon as you want. Want to conquer the world as a communist UK? Go for it. Maybe Germany will be knocked out of the war early, leaving Italy to run things. You can even keep things going for as long as you want, leading to a WW2 that continues into the '50s or '60s. With expansions, it's fleshed out naval battles, espionage and other features so you have control over nearly every aspect of the war.

Normandy 44 takes the action back to World War 2 and tears France apart with its gargantuan battles. It's got explosive real-time fights, but with mind-boggling scale and additional complexities ranging from suppression mechanics to morale and shock tactics. The sequel, Steel Division 2 , brings with it some improvements, but unfortunately the singleplayer experience isn't really up to snuff.

In multiplayer, though, it's pretty great. And if the World War 2 setting isn't your cup of tea, the older Wargame series still represents some of the best of both RTS and wargaming, so they're absolutely worth taking for a spin. We're always updating this list, and below are a few upcoming games that we're hoping we'll eventually be able to include.

These are the strategy games we're most looking forward to, so check out what you should be keeping an eye on. There's also a dynamic turn-based campaign, where you can pretty much do everything that's possible in the RTS layer, whether that's dropping artillery strikes on enemy or sending engineers in to deactivate mines.

There's also an expanded destruction system that gives objects, whether they are buildings or foliage, different damage states, so you'll see buildings being slowly eroded and chipped away at before the finally collapse.

Other new headline attractions include extremely customisable companies and detachments—you can add a medical detachment to a company and then summon a medical truck mid-battle—and full tactical pause. It's not coming until , but you can take it for a spin earlier by signing up to Games2Gether, which will let you try out alpha and beta builds.

The conclusion to Creative Assembly's Warhammer trilogy is coming this year, and it looks like it's going to be massive. The series has been gearing up for a big confrontation with the forces of Chaos, so Total War: Warhammer 3 will give us a quartet of daemonic armies to fight with, and a pretty different battlefield: the Realm of Chaos. Kislev, Cathay and the Lands of the East will also be thrown into the mix, and Creative Assembly boasts that it will have an "unprecedented scale".

Expect big monsters, and a campaign that's twice the size of Warhammer 2's Eye of the Vortex campaign. Deserts of Kharak was fantastic, which is why you'll find it above, but who hasn't yearned for a true Homeworld sequel? Blackbird Interactive's Homeworld 3 will have 3D combat with massive scale battles that let you control everything from tiny interceptors to massive motherships, just like you'd expect, as well as moving Homeworld's saga forward. The studio still hasn't revealed much about the sequel, though its broad vision is to capture how the original games looked and played—something it even managed to do with Deserts of Kharak, despite being a ground-based RTS—but with "meaningful improvements.

It's still a long way off, though, with launch not expected until Some of our favourite strategy games have spawned enduring modding communities, keeping decade-old game alive with dramatic overhauls that continue to be updated long after the devs have moved on. As well as celebrating the best strategy games, then, we also want to celebrate a few of our favourite strategy mods. Until Total War: Warhammer, we had to rely on mods to get our fantasy Total War kicks, but with mods as good as Third Age , that wasn't too much of a sacrifice.

It's a Medieval 2 overhaul that recreates the third age of Middle-earth, including cities, landmarks and all the ents and orcs you could hope you fight or befriend. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam.

Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Star Zeal 4x. Akuu Digital Entertainment. Star Zeal is a space based 4x strategy and rpg hybrid. A mixture between a procedural, open ended RPG and a space civilization builder.

Go on an adventure with your character and their faction whilst making friends, enemies and exploring a vast galaxy.

All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Steam is learning about this game. Languages :. Publisher: Akuu Digital Entertainment.

Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops. Why Early Access? This project is somewhat ambitious for a solo developer. It is meant to have many complex and procedural features all meshed together to achieve a deep and interesting strategy and role playing experience.



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